Thursday 31 March 2011

3Ds max lesson 5 Editable poly


To begin with right click your desired object go down to ' Convert To' and select Editable poly.



This will automaticlay send you to the modify section, the only difference is that you now have several more options. By selecting different modes , as shown below, you can modify your shape in different ways. The 1st one shown here allows you to modify any corner on your shape independitly, as you can see the corners have been played with.
The next selection allows you to move the edges of your shape, below one edge is being moved . By selecting the ' Face' modfier then selecting 'bevel' as shown below you can Pull out or push in the chosen face after clicking once you can then enlarge or shrink the face to.






Once all this has been done if you wish you can smooth out the edges of your shape to give it a refined look. as shown below. To do this you go into the modify options, then you can simply type in M then scroll down to find MeshSmooth, after this has been selected you can change how smooth the object becomes. Its best not to go over three dunno why i was just told that. 

Another modify selection allows you to select a surface instead of the enire object, if you've given your shape segments as shown below, take not that to give your shape segements this has to be altered before the shape is made as shown in the Paramteres section below.
Now using this modify method along with segments allows you to select different faces and as an example add a material without affecting the whole shape.
You could also use some of the methods above to alter it, as shown below using the modify option that allows you to move and alter corners you can move abouth thecorners of each segment.

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